I tots would!
It’s not the same game, though. If you go into it expecting it to be the same, heavily structured, weighed down stat building system from the first game, you’re going to be disappointed.
The sneaking mechanic involves modern stealth-action mechanics, not just crouching everywhere until you can sneak-run (though you can get that ability). Regular prolonged ranged combat is cover-based. You can’t just stand out in the open and take shots like it’s happy hour at your local bar. A only a few hits and you will die, even on normal mode. But it just makes it all that much more rewarding when a plan comes together.
The augmented persuasion system (get it right away) manages to be pretty interesting. You have a bunch of stuff to monitor at once so you aren’t just sitting there doing nothing, waiting for a dialog branch to open.
The multi-path system that, to me is the whole point of the game, is still very much alive. You want to get into an area? Bust through a wall, pass through a gas leak, jump on some rooftops, sneak through a vent, steal something, talk your way in, or just blow everypony the hay up!
That said, I didn’t think the second Deus Ex was a bad game. But I totally think this is better than the first.