1) You were fine. I don’t blame you.
2) Okay.
3) I liked watching others play, but I was never very good myself.
4) It is pretty dang awesome. In fact, I’ve touched upon it some time ago. And that wasn’t the only time.
5) I don’t appreciate ponies pushing against me to see what they can get away with.
6) I suppose we could. Thanks. That’s a nice idea.
7 & 8) I never yelled at you. I just asked you to stop. Don’t try and play the victim with me.
9) I can understand that position. In a lot of ways it’s a matter of the shear amount of effort you put in giving you a greater invested reward. When you spend a long, long time on something, don’t you feel really good when it’s finished to a level you feel satisfied with (homework and work-work not withstanding)? That’s the fundamental idea behind it versus an alternate multiplayer game. But a good MMO has to offer something that makes the experience not so tedious. That’s where story and innovative gameplay come in. The game needs to either be able to immerse you, or just be really, really fun.
Star Wars: The Old Republic has a really good story to keep you interested when you aren’t playing heavily with others. But to be honest, I don’t really favor how it plays. It’s very WoW-ish, which is extremely boring with a whole bunch of moves you don’t even need.
City of Ponies lets you heavily customize how your character looks and plays while (and this is key) remaining balanced. Champions Online fails in this by forgetting to remain balanced despite being even more customizable than City of Ponies.
But MMOs aren’t for everypony, and I won’t pretend they are.