You draw a smithing tool from one of the bags Twist is carrying and quickly etch a simplified depiction of a flower into one of the walls, adjacent to the doorway to the left. When asked why, you reply that it’s a visual marker, so you’ll know which way is back. When asked why it’s so close to the exit… You don’t really have a good answer.
You approach the doorway to the left, now in front of you, and signal for Princess to approach with her light. As you and Princess slowly enter, the contents of the room are revealed.
There’s a stone walkway around the outside of the room, in the center are what appear to be rows of once tilled farmland. They’re frozen and barren, of course, but the formation is very picturesque. Evidently, crops were once raised here; placed indoors to keep the weather out. Considering the lack of sunlight and warmth, it’s hard to believe anything could have grown here, though. Maybe there was a trick to it.
Either way, there’s nothing of interest readily apparent in this room.
There’s a doorway forward and another to the right.