

1) Wow. Well I’m glad you’re okay now! Don’t suppose you know how this happened or how to prevent it from happening again, do you? It’s okay if you can’t tell me.
2) Eh. I mean, I’ve heard it’s hilarious, ingenious, thought provoking, challenging, and with a morality system that makes your actions feel like they truly have weight. Basically brilliant on every developmental level.
But I have absolutely no interest in it. Whenever a game has pass/fail objectives that alter the ending, possibly without you even knowing it, I feel overwhelmed. Like I have to study what to do, where, and when, before even starting, or else I’ll mess something up.
3) Lyra: What do you think, Bon-Bon? Should I?
Bon-Bon: What’s uhpdha- NO!
Lyra: Nuttin’ much, Bon-Bon~
Bon-Bon: Don’t you dare!
Lyra: Wassup witchu~?!
4) Thanks! Actually, the original was just stick figures. I redid it even better!
allgreymatters said: haha, aw, I haven’t been censored in awhile. good times.
allgreymatters liked this
paucityluxuriance said: Undertale only has one good ending, anyway. And the only way to get it is to replay through the snorefest twice.
zero-width-space said: Undertale is a game exactly meant to not have you know what happens next. The genius behind it comes with how it plays with the nature of a regular JRPG player, but of course that’s only worth anything if you don’t know the game already.
asklyra posted this