You're right. When you think of it like that, all games are puzzles. You have to do <x> to get to <y>, if we simplify it like that. It's just that different genres take different approach how to do <x>. Also; Timesplitter heavily reminds me of the good ol' Quake :D

Timesplitters was such an awesome series… and three was the real deal!

Make your own map? Forget that garbage! Make your own, multi-objective mission!

Of course, Quake was great too!

  1. asklyra posted this