It’s not a matter of simple/complex. It’s a matter of multiple factors leading to multiple answers. You don’t have to put the thing here to open the door, to clear the line-of-sight, so you can hit the button to launch the projectile to activate the whatever and advance to the next room and do exactly what the designers intended for the one answer to be. (Not to insult the genre, that’s just my perspective.)
That’s why I favor action over pure puzzle, and why Deus Ex: Pony Revolution was such an incredible game.
asklyra posted this